Monday, 27 February 2017

Q1A Research and Planning

With examples - reflection analysis of progress

Research
Conventions of real media texts

Year 12 -Titles, Genres, Mise en scene, Camera Work
Year 13 - Genres, Mise en scene, camera work, editing, synergy

News Skills
Year 12 older structures teachers
Year 13 Self-taught, YouTube, Prezi

Question 1A

Duration - 30 mins
Marks - 25/100

explain how your skills in the creative use of:
Digital technology
Post production
Forms + conventions
Research and planning
Developed over time. refer to a range of examples from your media productions in  your answer.



Digital technology

Presentation
-Emaze
-Powtoon
-Prezi
-Photobucket
-Blogger



Communication
-Facebook
-Whatsapp
-Email


Post Production
-IMovie
-After effects
-Photoshop
-Adobe Premiere


Digital Hardware
(What you filmed on)
-Imac
-Iphone, Ipod
-Drone
-Steady cam

Plan:
Paragraph one - state what you did in AS+A2
Examples + Comparisons of AS+A2
Focus on evaluative language
Fancy writing

5 areas of digital technology
Adobe Premiere (Beginning of year 12 we knew nothing. end of year 12 we had made a music video)
Blogger
Prezi
Instagram
Camera+Tripod

Digitial technologies

this refers to hardware, software and digital technology. This includes the digital cameras, the computers, the packages you used and the programs online that you have worked with e.g. IMac, IPods etc.

1a) Explain how your skills in the creative use of digital technology developed over time. Refer to a range of examples from your media productions in your answer (25 marks).

What did you use?
what for?
What for?
what was the effect?............Use this structure

Media Exam

Section A - Theoretical evaluation
1) A Both products - post production, research + planning, digital technology , forms + conventions and creativity.

1)B pick one production - theorist (25 marks)
Section B: Contemporary media issues
1) Collective identity (50 marks)

Q1A - requires description and evaluation of your skills development over the two years.
About - What did you do?, How did you do it? How did your skills develop?.....support this with examples.

Friday, 10 February 2017

Question 1B

The different topics which could possibly come up on question 1B
Genre
- Genre, which comes from the French word for 'type', is important for both consumers and media producers. Consumers can make choices about media texts they wish to consume and media producers can create a media text for a specific audience.
If a media producer wants to gain an audience for a particular genre, then they have to understand the genre codes and conventions - and include them in the media text they are creating.
For example, a producer of a TV crime drama will likely feature police characters, crime scenes, suspects, victims and violence. Audiences will also expect certain audio codes such as tense, dramatic music. Genres can be Action, Comedy, Romance, Si-Fi, Period, thriller, crime an so on. This is the different types of genres that can feature in a film. To create these genres you have to make sure the stereotypes are exaggerated. so if its a comedy the characters have to be funny, if its a thriller the characters have to be serious and if its a romance the characters have to be in love.

Narrative
- Tzvetan Todorov's narrative theory suggests that all narratives follow a three part structure where they begin with equilibrium, where everything is balanced, progress as something comes along to disrupt that equilibrium, and finally reach a resolution, when equilibrium is restored. Think about
your AS storyline and what's happening. How did you create the enigma code in your storyline? How did you introduce your characters to the storyline? Was your storyline a linear narrative? was the storyline all in order? Was there any flash backs? so if I want to talk about my as storyline I could talk about how Megan had an evil twin sister and that was the enigma code and that's the part of the storyline which will hook the user in and want them to carry on watching.

Representation
Representation is how media texts deal with and present gender, age, ethnicity, national and regional identity, social issues and events to an audience. Media texts have the power to shape an audience’s knowledge and understanding about these important topics. Stereotypes are a simplified representation of a person, groups of people or a place, through basic or obvious characteristics - which are often exaggerated. For example, Vicky Pollard from Little Britain is a stereotypical example of a working class teenage girl. They can be used to describe characters quickly, relying on existing audience recognition. Stereotypes are dangerous as they can lead audiences to generalise about people or places.

Audience
Audience is about users and gratification. This is the way in which users consume your product. for example you can watch a film at the cinema, at home on DVD, online stream (Netflix) and so on.
an Acronym to help with audience is P.I.E.S.

Personally identify with a character or situation
Entertainment
Information
social Interaction

Primary audiences are those who receive the communication directly. ... The primary audience is the decision-maker and/or decision-making body and the secondary audience is the group(s) of people that you identify, educate and activate to influence the primary audience.

Media Language
Media language is how you create meaning through Camera, Mise en scene, Editing and Sound.
Here are some acronyms that will help you write about the following subjects.

Camera F.A.M. - Frame, Angel and Movement 
Mise en scene C.L.A.M.P.S.- Costume, Lighting, Actors, Make up, Props and Setting
Editing S.T.O.P.S. - SFX, Transitions, Order of Narrative, Pace and Screen time.
Sound M.C.D.O.V.E.D. - Music, Contrapuntal/Parallel, Dialogue, Off screen and On screen, Voiceover, Emotion and Diegetic/ Non diegetic.   
 
Ideology
An ideology is a world view, a system of values, attitudes and beliefs which an individual, group or society holds to be true or important; these are shared by a culture or society about how that society should function. Dominant ideologies.













Monday, 23 January 2017

Qustion 1A

Explain how your skills in the creativity use of digital technology developed over time. Refer to a range of examples from your media productions in your answer. 25 marks